Writing a Book is Hard!
Welcome to the website for our book, Maya Python for Games and Film! We’re really happy to have the project finished, and we’re glad that you’ve either picked up the book or stopped by to check out the...
View ArticleBuilding and Installing PyQt
Obtaining and installing everything needed for PyQt can be quite a task! Moreover, Maya 2012 requires some different steps to make sure you have all of the proper files needed to get going with PyQt....
View ArticleGDC!
Thanks to everyone who has picked up the book and has given us feedback so far! I wanted to post up a quick note that three of us will be doing Maya/Python-related poster sessions at GDC 2012. Seth...
View ArticleSloppy Exception Handling
I’ve been going over a bunch of old code lately and picking out some awful habits of mine. Today I want to talk about one that unfortunately is also prevalent throughout the 1st edition of book: sloppy...
View ArticlePost-GDC Wrap-Up
GDC has passed and I’ve started to recover from the workload that was awaiting me upon my return, so I thought I’d toss up a few points that came up. A lot of stuff I talked about was related to topics...
View ArticlePyCharm 3.0 is Out
As of today, version 3.0 of my Python IDE of choice, PyCharm, is available! Of interest to Maya developers, they’ve added built-in support for seamlessly setting up Maya’s interpreters. (Previously, on...
View ArticlePractical Maya Programming with Python
I know I shouldn’t technically be promoting “competition,” but hey, it’s my web site, right? I’ll do whatever pleases me! And it pleases me to bring your attention to things I think could be helpful. I...
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